![]() ![]() Lighting features available in Design 3D CX 8.x include point lights, spot lights, global lights, glowing surfaces, Lightdome HDRI, intensity, soft edges, host objects, ambient light, animatable lights, gels, light effects, and HDR Light Studio integration (optional).Environment features include a ground plane, air refraction, visible and reflective backgrounds, atmosphere, gravity, and wind.Viewing features include Quick OpenGL previews and LiveRay photo-real previews, familiar interface, split view, camera view, multiple views, depth cueing, image/movie backdrop, and spotlight views.Modeling features include Bézier splines, polygons, quad polysplines (subdivision surfaces), metasurfaces, extrude, lathe, Boolean, skin and mirror.Premade templates include optimized lights and lightdomes. Premade display scenes included with the application allow users to stage an object or model in one of 29 premade indoor and outdoor templates, including white and dark studios and premade shelving displays.Quick texture settings include glossiness and transparency, allowing a rapid way to adjust basic texture attributes.LiveRay texture preview allows the user to see texture changes directly in the modeling view.Commands available for unwrapping are pin, fit, fit each, rotate connected, move to, select perimeter, assign UV edge seam LSCM unwrap options include unwrapping entire objects, singe UV island or only selected polygons. Conform to Mesh UV mapping uses LSCM ( least squares conformal maps) technology.Other features include native UV mapping, scripting, hierarchical control, normal maps, and a variety of premade and customizable volumetric and solid textures including fog, haze, mist, and clouds. ![]()
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