![]() ![]() Shots replacement mod (improved projectile art) Skitso's Sleek AI Turn (Removes Hidden Movement)Ĭorporation Weapons Expansion for XNT (my previous mod)įire in the Hole v1.3.3 (maps and tiles extracted already) Asymmetric Weapons Tech with Plausible Advanced Ballistics v0. Mobile Infantry jackal armor replacement mod (used for XNT impjackal)Įconomy overhaul: Base starts with just 10 assault rifles, 20 magazines, 10 frag grenades, 10 smoke grenades and 10 medipacks. ![]() No more "unlimited" weapons, equipment or ammo. (Vechicle equipment still is unlimited and unchanged, for now)Īll solider weapons, ammo and equipment must now be paid for and manufactured. ![]() New multi-ammo rifle & shotgun and 4 new ammo types (AP, HE, ZAP, STUN) Default weapons are available to purchase/build from the start of the game.Ħ new shields (and you can repair and carry them in inventory!)Ģ new medical kits (small pill and ultra medipack) Everything unlocks for manufacture the same way as usual. Re-implemented particle beam heavy laser weapon & DHVRLĪdded Improved barracks screen. if you only have men on choppers and theyre both out at the time, you are in trouble. The kills update during the missions (from Magnum-nauts by Mikhail Ragulin) Makes it easier to see all the troops at once (from Magnum-nauts by Mikhail Ragulin)Īdded Improved Mission and kill count in the GC equip window. 2) you must have soldiers/vehicles present in your base in order to defend it. MAGs and other heavy/unique ranged weapons under "Advanced" tab Lasers & Plasmas now grouped under "Energy" tab SORTED all weapons, armor, ammo and items into NEW categories for both inventory AND manufacturing: Manufacturing categories altered, Ammo & Armor now share the same category to sort weapons from ammo for easy viewing. They did formally convert at one point and their national flag reflects this, but it sadly never went beyond mere formality.To be added later: 3 tiers of base turrets & radar buildings (3 tiers of radar, missle, laser, plasma, mag) turrets! To be added later: New balanced base structures! (5 tiers of living quarters, workshops, labs, storerooms, medical centers) Melee tab added to support and sort the new melee weaponsĮxplosive C4 and Breaching charges moved to "Grenades" tabĮquipment/Other is for shields mainly now. The Scandinavian tribes that converted to Christianity were launched into a golden age while the finns continued to bugger one another in their saunas. In my current game I have four bases (I wouldn't deploy them in the same way again). The problem is that, apart from assault team, most bases cant help each other even with the Foxtrot. And maybe you'd almost think that he has a point, but I would argue that this is their punishment for rejecting the Lord. Central America base stay on the same place, but I moved the european one to Middle East and the China one to Papua New Guinea in the Oceania islands. He points to the ramshackle huts built as a bad facsimile of modern housing which his community lives in. 'There can be no God, at least a benevolent God, and the reason is this!', the finno-mongolian points to himself, his flabby and unattractive shape, his bad teeth and his massive gut, his awful haircut. Their hatred of God stems from both this history and the terrible conditions they endure which are a result of their cursed nature. Not even their collective dyslexia was ever cured. There were attempts to do so by Swedes and Russians, both failed to uplift them from their squalid and barbarous existence. I think the game was a good tactical squad experience. The squat pseudo-asian hobgoblins called finns who inhabit the damp forests filled with puddles have never been properly civilized. ![]()
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